Dragon Slayer
oziez's blog mod
Quest Status: Currently Hunting A Dragon
Posts: 266
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Post by Dragon Slayer on Sept 27, 2007 5:38:06 GMT -5
Im not sure how to make events disapear forever after i use ERASE EVENT. when i re-enter the room the same thing is happening again!!! i am also having trouble with making KEYS TO OPEN DOORS!!!! . I Try to make keys to open doors but it doesnt work Why? . another isssue thats bothering me is SWITCHES grrr how do i make a switch that OPENS a door on the other side of the room??? my biggest issue is THE KEYS, i need keys to open doors because my game uses portals to access levels and without keys you can enter the last level instantly. and 1 more thing if you can make it so that multiple keys open a door please tell, and if you can make multiple events on the same event so that i can change things up with how you activate them EX: Animation when PLAYER TOUCH: AND Text when action button Any help??? (Plz soon im really frustrated on this)
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BTKGF
btkgf blog
Yeeeeeeeessssss?
Posts: 453
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Post by BTKGF on Sept 27, 2007 9:43:11 GMT -5
The way I do it is have a delete varaible associated with it and a blank page in the events that only activates when the delete variable is on.
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Post by M.Madison on Sept 27, 2007 10:13:14 GMT -5
Personally I just use a switch, when the event is over you trigger a switch to another page on the same event that's empty. So long as that switch remains active, the event wont play
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BTKGF
btkgf blog
Yeeeeeeeessssss?
Posts: 453
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Post by BTKGF on Sept 27, 2007 10:27:22 GMT -5
That is what I ment a switch not a variable
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Dragon Slayer
oziez's blog mod
Quest Status: Currently Hunting A Dragon
Posts: 266
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Post by Dragon Slayer on Sept 27, 2007 10:34:08 GMT -5
thanx guys that helps.....but i still need some help with keys right now there the most important
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BTKGF
btkgf blog
Yeeeeeeeessssss?
Posts: 453
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Post by BTKGF on Sept 27, 2007 10:53:20 GMT -5
Keys can be done by creating an item, say the dungen key. then when somone goes to the door/portal there is an if statement that says if they have the ky in their inventory open/let them pass
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Post by M.Madison on Sept 27, 2007 10:55:42 GMT -5
tthe keys will have to be a switch even too
-make the key as an item -set a switch to that key, for example "castle" key goes along with "castle" switch number 1 -have the player pick up the key at some point -make sure the lock event on the first page has a condition variable where as the main character must have the key. -when the player uses the castle key on the lock, use a switch command that activates the castle switch number one, thus opening the door. -use graphic changes to make the door "look" open -use move commands to get the character to move through the door.
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Post by M.Madison on Sept 27, 2007 10:56:41 GMT -5
sorry btkgf we just missed eachother post just then lol
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Dragon Slayer
oziez's blog mod
Quest Status: Currently Hunting A Dragon
Posts: 266
|
Post by Dragon Slayer on Sept 27, 2007 13:18:07 GMT -5
im lost i dont understand how to make switches
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Dragon Slayer
oziez's blog mod
Quest Status: Currently Hunting A Dragon
Posts: 266
|
Post by Dragon Slayer on Sept 27, 2007 14:03:59 GMT -5
GGGGGRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR Im so Confused with these stupid keys !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Dragon Slayer
oziez's blog mod
Quest Status: Currently Hunting A Dragon
Posts: 266
|
Post by Dragon Slayer on Sept 27, 2007 14:05:02 GMT -5
sorry im just cranky but if someone could write out the whole event process that would be great........!?
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Post by M.Madison on Sept 27, 2007 16:59:00 GMT -5
A step by step tutorial...be warned the images in this post are HUGE! Let's start by creating an item...in this case I will be using one of the premade keys included in the game. Then call up a new event, anywhere you want the door to be... Use conditinal branches to make sure your player has the key then use switches to activate the door. You can use the code in the piacture to get started. Next part next thread....
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Post by M.Madison on Sept 27, 2007 17:09:19 GMT -5
Now you need to make a switch...you'll need to use allot of switches to turn events off and on in RPGMXP, so you really need to get the hang of this. Think of it as a lever or a button that the player pushes to get something to work. Some levers turn things off, some turn them on. In this case you'll be turning ON the second page of door event. Just enter in the name you would like to give this switch, preferably something you'll remember AND one that's not like the others. Trust me by the time you get done with your game you'll have hundreds of switches. Next part next thread...
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Post by M.Madison on Sept 27, 2007 17:16:16 GMT -5
Now that you have made your keys and your switches the only thing left to do is...
-make a second page on your event by clicking "new event page" -the first page's graphics should be a closed door (switch off), the second page graphics should be an open door (switch on) -use the move command to move the player through the door.
Now this is a simplified way of doing this but once you get the hang of it you can tweak it to include sounds and special effects.
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Dragon Slayer
oziez's blog mod
Quest Status: Currently Hunting A Dragon
Posts: 266
|
Post by Dragon Slayer on Sept 28, 2007 13:46:42 GMT -5
Thanx Guys for all the help. i still have one question though , is it possible to make different types of battles like button mashing style for games, or even shooters so you dont have the final fantasy type fighting
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